Prism Path
Turn the mirrors so the light beam bounces into the crystal.
- Tap a mirror to turn it 45°.
- Plan the bounces before you fire the beam.
- Fewest turns earn 3 stars.
Phaser 3 games · Classes 3–8
Every game trains one thinking skill: memory, attention, planning, logic, number sense. Ten fresh levels per session, each one a step harder than the last.
Twelve games ride the wheel. Pick a skill to load the wheel with only those games, then hit Spin.
Ready when you are!
Tap a planet to see its games
Showing all 70 games
Memorise the houses, then drop parcels from memory as the street flies by.
Track the glowing fireflies through the swarm, then pick them out.
Catch only what the order needs as ingredients rain into the kitchen.
Open the gate only for animals that fit the rule, and freeze on STOP.
Switch between ball, bird and fish to match the ground, even when the buttons swap.
Program the robot with command cards to collect every parcel and park home.
Rotate and flip your block to fit the hole before the wall hits.
Use the clues to rule out suspects one by one and name the thief.
Crack the robot's secret rock-paper-scissors pattern and beat it.
Balance the see-saw bridge with number tiles before the cart arrives.
Only the sweeping beam shows a boat's colours. Find the one the radio describes.
No clock! Pop each toast at exactly the seconds on its dial.
Curtains close, news arrives. Keep track of who lives where.
Read the pegs and predict which cup gets the most marbles.
Tap HER left hand, not yours, even when she turns around.
Let aliens in or send them back to crack the secret rule, which keeps changing.
Keep satellites in orbit while answering the radio.
Hear the forest in the dark, then tap the animals in order.
A swarm flashes for a second. How many bees were there?
Wipe as little fog as you can, then name the hidden picture.
Swing the monkey across the river: tap the vine with the right answer.
Blue ball: dive where it aims. Red ball: dive the other way. Then the rules swap!
Follow the ghost's door as the haunted doors shuffle, then catch it.
Feed the baby dragon the next snack in its pattern.
Steer your kart through the gate that matches the banner.
Memorise the laser grid, then sneak the raccoon to the diamond.
Block the real punches and ignore the fakes for a K.O.
Charge the cannon just right to sink every pirate ship.
Remember the order, then catch the scoops in the right order.
Glimpse the thief, rebuild the face (beards, nose rings, earrings, hair styles and more), catch them in the line-up.
Flip the face-down cards and swap pieces until every picture is whole again.
Peek, then flip two cards: find the left and right halves of the same picture.
Flip the track switches so every coloured train reaches its own station.
Watch the rooftop fireworks, then replay the show in order, or backwards.
Run the shop: pay the exact price, then give the right change.
Two pictures, a few sneaky changes. Find them all before time runs out.
Drag the minute hand round the clock to fix the broken town clock.
Turn the pipes so the water flows from the tap to the thirsty flower.
Pop the balloons painted the right colour, and ignore the tricky words.
Which way will the flagged gear turn? Or will the whole machine jam?
Swipe to cut the ropes and swing the candy into the portal. Grab every star!
Draw metro lines between shape stations before the passengers pile up.
One ball is heavier. Find it with only a few weighings.
Fill, empty and pour to measure exactly the right number of litres.
Cut the gold bar just a few times so you can pay the worker every day.
Every jar wears the wrong label. Peek once or twice, then fix them all.
Which switch lights which bulb? You can go upstairs only once.
No stopwatch! Race the horses cleverly to find the fastest ones.
Get everyone across the river without breaking the rules.
Each tap flips a lantern and its neighbours. Light them all up!
Bat in a real-physics cricket match: read the ball, time your swing and hit the gap.
Read the volleyball as it flies over the net and be right where it lands.
Pass into space so your striker runs onto the ball, past the defenders.
Read the length and line, then pick the right shot before the ball arrives.
Drag, aim and shoot: real ball physics off the rim and backboard.
Drag dominoes, ramps, planks and seesaws into place, press Play and watch the chain ring the bell.
Build solar, wind, tidal and biomass power on a tiny island. Every tile changes the power, so plan your coins to light every home.
A fly is stuck on a wobbly spider web. Tap knots to spin sticky silk and wall it in before it hops out to the edge.
Turn the mirrors so the light beam bounces into the crystal.
People hop on and off the bus. How many are riding now?
Crack the safe: every guess tells you what is right and what is in the right place.
Sort the toys on the belt - but the secret rule changes without warning!
This goes to that... so what goes with this? Spot the change and copy it.
Guide the carrier pigeon with N, E, S, W - even when the map turns.
The comic strip got shuffled. Put the panels back in order.
Lead the ant to the picnic with the fewest steps on the numbered paths.
Find the striped red fish in a busy reef before the bubble timer pops.
Help the beavers build a log bridge strong enough for the toy truck.
Spin threads between twigs to catch leaves, raindrops and beetles, without running out of silk. Beetles need two crossing threads!
Plan the spider's cheapest route across the web to every fly. Sticky threads cost more, and the shortest-looking way is often a trap.
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Live previews · tap ▶ Play to play
These started as sketches; now every one is a full game with 120 levels (Set 8). Tap a preview to open it big with its Easy, Medium and Hard levels, or press ▶ Play.
Turn the mirrors so the light beam bounces into the crystal.
People hop on and off the bus. How many are riding now?
Crack the safe: every guess tells you what is right and what is in the right place.
Sort the toys on the belt - but the secret rule changes without warning!
This goes to that... so what goes with this? Spot the change and copy it.
Guide the carrier pigeon with N, E, S, W - even when the map turns.
The comic strip got shuffled. Put the panels back in order.
Lead the ant to the picnic with the fewest steps on the numbered paths.
Find the striped red fish in a busy reef before the bubble timer pops.
Help the beavers build a log bridge strong enough for the toy truck.
A session is 10 levels picked at random from a bank of 120. Levels 1–3 are Easy, 4–6 Medium and 7–10 Hard, and inside each band every level is harder than the one before: harder content first, then a little less time, more speed or fewer spare moves.
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